Stardust Blues

Stardust Blues gives us bronze-plated spaceships and terraformed farming moons, asymmetrical coats whipping in the dirty wind, singing psychic star whales, laser pistol quickdraws, galactic trade routes through dimensional rifts, and drastically different people in a wide, vibrant universe asking, “What do you do next?”

Stardust Blues is a tabletop roleplaying game about the ragtag crew of a scrappy starship making their way through a sprawling space western universe. It uses the belonging outside belonging system, also called the No Dice No Masters system, and requires 3-5  players, a facilitator, an (optional) game master, and smattering of tokens to play.

This game draws inspiration from media like Firefly, Cowboy Bebop, Star Wars: Rebels, The Bad Batch, The Mandalorian, Star Trek: Deep Space Nine, Treasure Planet, and Prospect. The belonging outside belonging system originated with Avery Alder and Benjamin Rosenbaum in their games Dream Askew / Dream Apart and has been used in many other games since.