Extra Ordinary

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Extra Ordinary gives us beat-up canvas backpacks and dirty, duct-taped sneakers, kids holding bloody hands grasped a little too tight, strange and dangerous powers, chasing dark forces, people who can’t or just won’t understand, and an endless journey on the side of a winding highway asking, “What do you do next?”

In Extra Ordinary, you play as kids with extraordinary powers on the run from danger in the ordinary world. You could be magical chosen ones, cryptid shapeshifters, genetic experiments spliced with eldritch bio-matter, or anything else you can think of, but what matters is you’re extraordinary, and people are after you because of it. The ordinary world can’t (or won’t) understand you. The extraordinary is unreliable and has its own plans. The danger is everywhere, hoping to snatch you up. You need to eat, sleep, stay warm, look out for each other, and maybe have fun if you can manage it.

You’re a kid on the run, with no one to help you but the other kids at your side. You don’t know when this perilous journey will end. Maybe it never will. Are you ready? You better be.

Good luck, and don’t stop running.

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Extra Ordinary uses the Belonging Outside Belonging system (also called the No Dice No Masters system) created by Avery Adler and Benjamin Rosenbaum for their games Dream Askew / Dream Apart. It was also heavily inspired by the games Wanderhome and Sleepaway by Jay Dragon, Kids on Bikes by Jon Gilmour and Doug Levandowski, Masks by Brendan G. Conway, and Psychic Kids by Wet Ink Games. Inspirational media for the game includes Percy Jackson and the Olympians, The Kane Chronicles, Maximum Ride, X-Men, The Power Pack, The Irregulars, Avatar: The Last Airbender, Stranger Things, Hanna, and Escape to Witch Mountain.

Illustrations and artwork for the game, including the header image above, are all by Stella Langecker!